The Voyager was to be a multi-universe simulator. My goal at opening was to use the Voyager for outer space, ocean, inner body, and atomic scale missions. You can see those mission elements in the first logo.
Star: For outer space missions
Waves: For ocean (submarine) missions.
Atom: for inner space missions (body and atomic scale)
Flame: Represents the light of education
This is the Phoenix Conn Station Circa 2011. This station was built in Revolution, and ran on a Macintosh Laptop (mid 2008). This station was programmed by Alex Anderson.
This PDF outlines a mission script for Discovery Space Center Supervisors in which a crew investigates the disappearance of the UCS Asteria and becomes trapped inside an advanced alien testing facility disguised as a space mission. The scenario unfolds over three escalating stages—physical combat, mental riddles under threat, and a strategic maze—designed to test teamwork, leadership, problem-solving, and ethical decision-making under pressure. The mission culminates in a moral dilemma and coordinated technical challenge, emphasizing supervision skills, crew coordination, and adaptability in high-stress, story-driven environments.
This is the Phoenix Core Controls Circa 2011. The Core and 2nd Chair controls were built in Revolution, and ran on macintosh computers. These stations were programmed by Alex Anderson.
This is the Phoenix Tactical Station Circa 2011. This station was built in Revolution, and ran on a Macintosh Laptop (mid 2008). This station was programmed by Alex Anderson.
This is the Phoenix Operations Station Circa 2011. This station was built in Revolution, and ran on a Macintosh Laptop (mid 2008). This station was programmed by Alex Anderson.